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Political Scope

[/et_pb_text][et_pb_text _builder_version=”3.19″ text_font=”||||||||” text_font_size=”16px” text_line_height=”2.2em”]ORB Weekly observes political changes within the Politics & War community and outlines theories, ideas, and truths as these changes happen.
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Political Scope

Current Political Situation

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Well folks, looks like we are still stuck in the same situation as our last report – stagnation in politics due to world politics being grid-locked in war. Earlier this week we reported on where exactly the peace terms were – which you can read about here. We got in touch with both sides of the war and navigated through the 20+ pages of public peace terms posted – yet, here we are in the new year, with no real political advancements and no real end to this war grinding future political endeavors to dust.

 

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Political Scope

Future Politics

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Take a second to step back a few feet and look at the political standing of Politics & War. The general idea of these types of game is to develop a political atmosphere between players and alliances which ultimately forces us into disagreements and then eventually war. If you’ve played any game like this, you would quite clearly know that the hope of the game developer is to continually cycle politics and war so that the game continues to grow, advance, evolve and stay alive. Unfortunately, what these types of games are lacking are real mechanics that focus on political development – there are no mechanics for politics in this game which causes us to develop our own type of mechanism which usually is rooted in some type of OOS shenanigans that really doesn’t matter to the ‘world’ that we ‘live’ on. Mechanics should be implemented to surge the player-base into actually thinking about their steps, divide nations and alliances through the opinions and thoughts that they may roleplay or believe in – and thus cause a natural progression leading to war over politics and policy. The problem here is that we are smarter than the game – we realize that a game starts small and grows larger and those alliances at the top stay at the top, no matter if they are beaten down in a war or not – it just cycles the top guys until a merge or a disband ad we are left with a new group of top alliances who fought the previous while now taking over the reigns of the previous – they become who they sought to destroy. Is that wrong? Absolutely not, the game allows it, so why not defend your position and remain on top? The only problem with this is we continue the cycle that we complain about. So, what do we do? The ideal thing to do is to drop everything, split up, and start over – but that won’t happen. The next best thing to do would be to reformat our politics by dropping treaties, revert to the old days of less paper, more wars, more politics around the globe and promote steady growth of lower alliances to the mid-tier to appropriately add mass to the world, the current system only allows the growth of larger alliances and upper mid tier. We are to the point where if you aren’t a nation at X amount of cities in an alliance that is in the top X alliances, you’re micro and you mean nothing to the game or the world – thus you cannot submit anything into the political realm.

 

That can’t be how we operate.

 

You’re probably reading this and either scoffing or asking, well, what can we do then ORB? To be honest – ORB does not have an answer, because no real answer is correct. A total reset of the game, stats, nations would put the game back to square one, which would make everyone have to start fresh and new, the only issue with that is nations will stay loyal to their alliances and you’ll have the same issue only on a smaller scale…which will eventually become larger scale.

Not to mention those who put their life work into their nation will likely leave the game due to that being reduced to 0 & those of us who have spent money on credits to boost a nation faster would have done all of that for nothing. This all pushes us to the ultimate answer that the game developer for Politics & War pushed himself and this game into a corner that constantly plays on repeat until politics stays gridlocked and the game eventually just dies.

 

 

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Political Game Mechanics

Some games out there try their best to produce some type of mechanics that alliances and nations have to play into – from setting up a world forum to creating policies that the world votes on which play into some change in game mechanics. Politics & War doesn’t have any of that – developer has tried and failed at creating mechanics that would force more play with politics and frequency of wars, but the player-base of this game is too smart. We have figured out that with mechanics being added, we can ultimately just find a solution to reap the benefits without actually going to war over it  – check out the color blocs – the idea was that you’d get a bonus and people would attempt to steal that bonus from you, what it resulted in was most nations receiving a bonus – great, you’re making more money than you were before and you don’t have to do jack about it, file that one in history. We’ve had exploration in denuclearizing, that went nowhere because nukes are labeled as trash war units – nobody cares. What we need is something that drives players to want to change and have the ability to actually change. We need scenarios or events that occur that force nations to move, force alliances to make big decisions in their color, actually make players think critically about politics and fuel an argument about policies set to actually engage in the progression of war across the world with higher frequency. This, will not happen. Sorry to say, but the changes the developer adds to the game to not, in any way, increase frequency of war nor do they increase mobilization of politics or world policy. Without those changes, without those mechanics, and without the willingness for players and alliances to drop pride to prolong the game – we just might have met our end game cycle.

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hover_transition_speed_curve__hover_enabled=”ease”][et_pb_column type=”1_3″ _builder_version=”3.19″ parallax=”off” parallax_method=”on”][et_pb_blurb title=”New Agreements” image=”https://orbisweekly.net/wp-content/uploads/2019/01/new-agreements.png” image_max_width=”55%” _builder_version=”3.19.3″ header_font=”Montserrat|600||on|||||” header_text_color=”rgba(0,0,0,0.23)” header_font_size=”12px” header_letter_spacing=”1px” header_line_height=”1.8em” body_font=”||||||||” body_line_height=”2em” text_orientation=”center” animation=”off” locked=”off” header_font_size__hover=”22px” header_font_size__hover_enabled=”22px” header_letter_spacing__hover=”0px” header_letter_spacing__hover_enabled=”0px” header_line_height__hover=”1em” header_line_height__hover_enabled=”1em” header_text_shadow_style__hover=”none” header_text_shadow_style__hover_enabled=”none” header_text_shadow_color__hover=”rgba(0,0,0,0.4)” header_text_shadow_color__hover_enabled=”rgba(0,0,0,0.4)” max_width__hover=”100%” max_width__hover_enabled=”100%”]No current major political agreements.
[/et_pb_blurb][/et_pb_column][et_pb_column type=”1_3″ _builder_version=”3.19″ parallax=”off” parallax_method=”on”][et_pb_blurb title=”alliance prosperity” image=”https://orbisweekly.net/wp-content/uploads/2019/01/alliance-growth.png” image_max_width=”35%” _builder_version=”3.19.3″ header_font=”Montserrat|600||on|||||” header_text_color=”rgba(0,0,0,0.23)” header_font_size=”12px” header_letter_spacing=”1px” header_line_height=”1.8em” body_font=”||||||||” body_line_height=”2em” text_orientation=”center” animation=”off” locked=”off” header_font_size__hover=”22px” header_font_size__hover_enabled=”22px” header_letter_spacing__hover=”0px” header_letter_spacing__hover_enabled=”0px” header_line_height__hover=”1em” header_line_height__hover_enabled=”1em” header_text_shadow_style__hover=”none” header_text_shadow_style__hover_enabled=”none” header_text_shadow_color__hover=”rgba(0,0,0,0.4)” header_text_shadow_color__hover_enabled=”rgba(0,0,0,0.4)” max_width__hover=”100%” max_width__hover_enabled=”100%”]Alliances prospering from trade deals as other alliances still engage in Global War or set off to start/continue wars.
[/et_pb_blurb][/et_pb_column][et_pb_column type=”1_3″ _builder_version=”3.19″ parallax=”off” parallax_method=”on”][et_pb_blurb title=”political mechanics” image=”https://orbisweekly.net/wp-content/uploads/2019/01/alliance-mechanics.png” image_max_width=”35%” _builder_version=”3.19.3″ header_font=”Montserrat|600||on|||||” header_text_color=”rgba(0,0,0,0.23)” header_font_size=”12px” header_letter_spacing=”1px” header_line_height=”1.8em” body_font=”||||||||” body_line_height=”2em” text_orientation=”center” animation=”off” locked=”off” header_font_size__hover=”22px” header_font_size__hover_enabled=”22px” header_letter_spacing__hover=”0px” header_letter_spacing__hover_enabled=”0px” header_line_height__hover=”1em” header_line_height__hover_enabled=”1em” header_text_shadow_style__hover=”none” header_text_shadow_style__hover_enabled=”none” header_text_shadow_color__hover=”rgba(0,0,0,0.4)” header_text_shadow_color__hover_enabled=”rgba(0,0,0,0.4)” max_width__hover=”100%” max_width__hover_enabled=”100%”]No current game-changing political mechanics in-game.
[/et_pb_blurb][/et_pb_column][/et_pb_row][et_pb_row _builder_version=”3.19″ locked=”off” make_fullwidth__hover=”off” make_fullwidth__hover_enabled=”off” width_unit__hover=”on” width_unit__hover_enabled=”on” custom_width_percent__hover=”80%” custom_width_percent__hover_enabled=”80%” use_custom_gutter__hover=”off” use_custom_gutter__hover_enabled=”off” make_equal__hover=”off” make_equal__hover_enabled=”off” parallax_1__hover=”off” parallax_1__hover_enabled=”off” parallax_2__hover=”off” parallax_2__hover_enabled=”off” parallax_3__hover=”off” parallax_3__hover_enabled=”off” parallax_4__hover=”off” parallax_4__hover_enabled=”off” parallax_5__hover=”off” parallax_5__hover_enabled=”off” parallax_6__hover=”off” parallax_6__hover_enabled=”off” parallax_method_1__hover=”on” parallax_method_1__hover_enabled=”on” parallax_method_2__hover=”on” parallax_method_2__hover_enabled=”on” parallax_method_3__hover=”on” parallax_method_3__hover_enabled=”on” parallax_method_4__hover=”on” 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animation_intensity_slide__hover=”50%” animation_intensity_slide__hover_enabled=”50%” animation_intensity_zoom__hover=”50%” animation_intensity_zoom__hover_enabled=”50%” animation_intensity_flip__hover=”50%” animation_intensity_flip__hover_enabled=”50%” animation_intensity_fold__hover=”50%” animation_intensity_fold__hover_enabled=”50%” animation_intensity_roll__hover=”50%” animation_intensity_roll__hover_enabled=”50%” animation_starting_opacity__hover=”0%” animation_starting_opacity__hover_enabled=”0%” animation_speed_curve__hover=”ease-in-out” animation_speed_curve__hover_enabled=”ease-in-out” hover_transition_duration__hover=”300ms” hover_transition_duration__hover_enabled=”300ms” hover_transition_delay__hover=”0ms” hover_transition_delay__hover_enabled=”0ms” hover_transition_speed_curve__hover=”ease” hover_transition_speed_curve__hover_enabled=”ease”][et_pb_column type=”1_3″ _builder_version=”3.19″ parallax=”off” parallax_method=”on”][et_pb_blurb title=”fresh strategy” image=”https://orbisweekly.net/wp-content/uploads/2019/01/alliance-strategy.png” image_max_width=”24%” _builder_version=”3.19.3″ header_font=”Montserrat|600||on|||||” header_text_color=”rgba(0,0,0,0.23)” header_font_size=”12px” header_letter_spacing=”1px” header_line_height=”1.8em” body_font=”||||||||” body_line_height=”2em” text_orientation=”center” animation=”off” locked=”off” header_font_size__hover=”22px” header_font_size__hover_enabled=”22px” header_letter_spacing__hover=”0px” header_letter_spacing__hover_enabled=”0px” header_line_height__hover=”1em” header_line_height__hover_enabled=”1em” header_text_shadow_style__hover=”none” header_text_shadow_style__hover_enabled=”none” header_text_shadow_color__hover=”rgba(0,0,0,0.4)” header_text_shadow_color__hover_enabled=”rgba(0,0,0,0.4)” max_width__hover=”100%” max_width__hover_enabled=”100%”]Fresh strategy would indicate a total reset in the Politics & War political arena. There is currently no real fresh political strategy to report.
[/et_pb_blurb][/et_pb_column][et_pb_column type=”1_3″ _builder_version=”3.19″ parallax=”off” parallax_method=”on”][et_pb_blurb title=”approved movements” image=”https://orbisweekly.net/wp-content/uploads/2019/01/approved-politics.png” image_max_width=”35%” _builder_version=”3.19.3″ header_font=”Montserrat|600||on|||||” header_text_color=”rgba(0,0,0,0.23)” header_font_size=”12px” header_letter_spacing=”1px” header_line_height=”1.8em” body_font=”||||||||” body_line_height=”2em” text_orientation=”center” animation=”off” locked=”off” header_font_size__hover=”22px” header_font_size__hover_enabled=”22px” header_letter_spacing__hover=”0px” header_letter_spacing__hover_enabled=”0px” header_line_height__hover=”1em” header_line_height__hover_enabled=”1em” header_text_shadow_style__hover=”none” header_text_shadow_style__hover_enabled=”none” header_text_shadow_color__hover=”rgba(0,0,0,0.4)” header_text_shadow_color__hover_enabled=”rgba(0,0,0,0.4)” max_width__hover=”100%” max_width__hover_enabled=”100%”]ORB Political Scope team approves of the current war, the war was needed to share a few dead leaves from the trees of Orbis. We look forward to peace deals & details.
[/et_pb_blurb][/et_pb_column][et_pb_column type=”1_3″ _builder_version=”3.19″ parallax=”off” parallax_method=”on”][et_pb_blurb title=”leadership changes” image=”https://orbisweekly.net/wp-content/uploads/2019/01/alliance-leadership.png” image_max_width=”46%” _builder_version=”3.19.3″ header_font=”Montserrat|600||on|||||” header_text_color=”rgba(0,0,0,0.23)” header_font_size=”12px” header_letter_spacing=”1px” header_line_height=”1.8em” body_font=”||||||||” body_line_height=”2em” text_orientation=”center” animation=”off” locked=”off” header_font_size__hover=”22px” header_font_size__hover_enabled=”22px” header_letter_spacing__hover=”0px” header_letter_spacing__hover_enabled=”0px” header_line_height__hover=”1em” header_line_height__hover_enabled=”1em” header_text_shadow_style__hover=”none” header_text_shadow_style__hover_enabled=”none” header_text_shadow_color__hover=”rgba(0,0,0,0.4)” header_text_shadow_color__hover_enabled=”rgba(0,0,0,0.4)” max_width__hover=”100%” max_width__hover_enabled=”100%”]

Nothing to report.

[/et_pb_blurb][/et_pb_column][/et_pb_row][/et_pb_section]